Showing posts with label Nintendo Entertainment System. Show all posts
Showing posts with label Nintendo Entertainment System. Show all posts

Thursday, April 18, 2013

New Completion - Metroid (NES)

The galaxy is at peace. And it's all thanks to me!


After a few frustrating false-starts in the last couple years, I finally redoubled my efforts and committed myself to defeating this brutal, but memorable classic.

The key to success? The internet. At first, I really wanted to complete the game entirely on my own. No hints, no help, just like all the kids of the 80's did. But upon entering Kraid's Lair, I found myself knocking over chairs, pulling out hair, and yelling at the screen in strange tongues. Something needed to be done.

I didn't want to just give up. I had come so far! I found my first energy tank, a couple of rocket upgrades, the bombs, and the gun range increaser-ma-jig. I had drawn out by hand a beautiful functional map, cataloging my adventure.

My hand-crafted (and only partially complete) map of Zebes.

There was no way I could turn back. All I needed was some help. So I looked up a quick little strategy guide, and away I went, hunting for power-ups, e-tanks, and rockets. I fought Kraid, I fought Ridley, and then I made my way for Mother Brain.

Slowly I descended into the bowels of Tourian, and encountered my first wave of Metroids. I was thoroughly freaked out. It's amazing just how gripping such an old game can be when you're invested in it. Seeing that first metroid was like a dagger in my heart. The situation just got serious. 

Inching along at a snails pace I finally reached Mother Brain. I then proceeded to get my arse kicked by THOSE ABSOLUTELY INFURIATING FLYING DISC THINGS! WHAT THE HELL ARE THOSE!

I died.

But I came back, more prepared, less edgy, and focused.



I died again.

Realizing that brute force was not effective, I actually decided to pay attention to what was killing me. Not the lasers, nor Mother Brain herself, but those damn flying discs. So I finally found a way to deal with them (freeze em'!), killed Mother Brain, and up the shaft I went to make my escape (which instantly reminded me of Metal Gear). I was absolutely terrified that I would somehow botch my excursion with one poorly aimed jump. But then I saw it...


Victory at last. 

As the credits rolled I began to think about my time playing the game, and reflecting on whether or not I agree with its lofty designation as a 'classic'. In the end, I had no doubt. Yes, from the music, to the atmosphere, to the core mechanics, this game was revolutionary. No other 8-bit game I've played (an admittedly small sample size) has come even close to being as captivating. 

Sure, Metroid is not without it's flaws. It's cheap, and thus often infuriating. Only re-spawning with 30 health no matter how many e-tanks you collect is a travesty to gaming-kind. And the lack of an in-game map makes for some obnoxious back-tracking.

But all in all, a fantastically stylish 8-bit gem, and a pioneer for its time.

Monday, September 24, 2012

Song of the Week

This week's song is in honor of the amazing referees who gave my Seahawks the win tonight.


This is the introduction to the Arcade/NES classic Tecmo Bowl. In it are virtual referees who would put the one's calling the games this last week to shame. 

Apologies for the lack of interesting dialogue, or back story, but I'm just so emotionally exhausted from watching this Hawks-Pack game that I don't really want to think. I'll do better next week, I promise.

Monday, September 17, 2012

Song of the Week

This week's SotW is a two-fer!

To be honest, I've not played too much of the Castlevania series. I have a copy of Castlevania II: Simon's Quest, but it confuses me too much so I've never gotten into it. I also have a PSN download of Symphony of the Night, however once I got HALF WAY (those who've played will understand what I'm referring too) my jaw fell on the floor and, overwhelmed, I set it aside... however I do plan on picking it up again soon.

Despite this lack of deep intimacy between my self and the Castlevania series, I can say I have some knowledge of it's music. With ease, the series has some of the best tracks from any video game of any period. Konami just doesn't screw around with it's soundtracks...

So I present to you one of the more popular tunes, which originated on the very first Castlevania for the NES:



"Vampire Killer" composed by Kinuyo Yamashita

And as a bonus, an orchestral version:

"Vampire Killer" performed by Nazo^2 PROJECT with KONAMI SYMPHONIC ORCHESTRA

Saturday, September 15, 2012

Replay! - Double Dragon II: The Revenge

This week's Replay! is of the 8-bit Classic Double Dragon II: The Revenge.


Double Dragon II is an all-time classic Beat-em' Up game, also often known for its stellar soundtrack. Unfortunately, you can't really hear any of it in this replay.

However, you can hear about how annoying the control scheme is, how bad Ben Reeves is as a Double Dragon partner, and a discussion on whether or not the title should be Double Dragon or Double Dragons.

Unfortunately, this replay lacks compelling conversation, and suffers from far too many awkward silences.

Replay Rating: 3

Wednesday, September 12, 2012

Art of the Week

This week's piece of digital design comes from the 8bit NES classic, Punch-Out!!


"All Hail King Hippo" - Dan Santat

If you would like to see more of the exceptional work form this artist, check out his blog, here.

Monday, September 3, 2012

Song of the Week

Following the hype from the most recent Metal Gear announcement, it seems only fitting that I focus on a song from the series. In fact, I'm so excited, I'm going to post two songs, because shut the hell up its my blog.

First, the "Theme of Tara" from Metal Gear (MSX2, 1987):


This piece was composed by Iku Mizutani, and got it's name from the "Ta-ra" sound that ends each phrase at the beginning of the song. It's not my favorite song in the MSX version of the game, but it is certainly the song you hear the most while playing. I played Metal Gear earlier this Summer, and heard this song loop so many times that I couldn't perform normal daily functions without it thumping along in my head.

Next, "Level 1 Warning" from Metal Gear 2: Solid Snake (MSX2, 1990):


This piece, and the entire soundtrack, was composed and produced by the KONAMI KuKeiHa CLUB. This music accompanies you at the very beginning of the game, as you infiltrate the first facility of Zanzibar land. With ease, no other track has ever immediately immersed me into the atmosphere of a game like this one.

And just because it's awesome, here is the orchestral remake that came as a bonus in Metal Gear Solid 4:



Ok, so this post basically became Metal Gear song history of the week. However, Metal Gear's music rocks, and I can't think of a better way to celebrate the news of another entry in the series than looking back at some of its great music; a staple of any Metal Gear game.