Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Thursday, September 25, 2014

New Original Art - "Isometric Stone Age Hut"

I've recently been mulling over the thought of someday making an RTS. I've always loved the little huts from the original Age of Empires. Something about them just resonates with me...

Stone Age Huts from the original Age of Empires (1997, Ensemble Studios)

As a proof of concept (by which I meant, proof for myself that it was plausible) I decided to try and draw an isometric style hut of my own. Seems simple enough, except that before you can even begin you must first consider the plane upon which you will draw.

So step one wasn't actually, 'sketch out a hut', but rather, 'create a convincing isometric tile-set'.


It's not a lot to look at, but to create a repeatable texture that doesn't leave obvious seams is quite the task. The above could still be improved a great deal, but for this exercise I decided it was good enough.

On to the hut itself:
Mimicking it's use in AoE, I designed this tile as a stand alone 1x1, "house". It is supposed to be cheap and easy to build at the start of the game, so you don't want it to be too big since it is likely to be repeated all over the map.



Similar to AoE's hut, I've included a couple items around the hut proper, including the obligatory fire pit, a tanning rack to the left, and some very small and hard to distinguish tools laying about.

Next came the animation.


A simple little hut is nice, but if you want to bring a world to life it needs to be in motion. Luckily, it was pretty straightforward doing this with the hut. As in Age of Empires, I've animated the fire pit. Someone lives there, and without spending too much effort, we can convey that fact with some twinkling orange pixels and a smoke trail bending in the wind.

Unlike the AoE hut, my hut is done in a pixel art style since that is what I'm familiar with. It definitely gives it a more cartoonish appearance, opposed to the semi-photo-real look of AoE.


I'm not sure this is what I would go with if I were to do an RTS for real, but it's a possibility. It certainly makes it stand out quite a bit when compared to its inspiration.

That's all for now. Hopefully I'll have something else cool to show off soon!

Saturday, January 5, 2013

Schmidlak Plays! - CMI

I've just completely revamped my YouTube channel. My inspiration - watching episodes of GameInformer's new Super Replay for Blue Stinger, and SeaNanners Minecraft vids. These videos are so polished, and well edited it really sucks the viewer in. That is precisely what my previous attempts at game videos have lacked.

Well, I took the time today to try and fix that. Outside of just organizing and cleaning up my YouTube profile, I also learned how to produce videos in 720p and 1080p, and how to annotate YouTube videos to make them more user friendly.

I was also fortunate in my choice of game, The Curse of Monkey Island (PC), which is filled with awesome music and wonderfully written and spoken dialogue. In short, I don't have to do much talking at all, which is great because talking to one's self (in an entertaining fashion) and playing a puzzle game is extremely difficult. Guybrush Threepwood does all the work, and I reap the benefits!

So without further ado, here are the first two episodes for this series, which I hope to continuously update in the following months.

(Episode 1)

(Episode 2)

Also, if by some stroke of luck you've read this far, watched the videos, and enjoyed them; I'd sure be extra thankful if you did me one last favor by subscribing to my YouTube channel. It really makes me feel warm and fuzzy inside to know there are folks whom actually like this stuff and want to see more. Also, if you hated it, feel free to comment in a productively critical manner (read: no trolling please). All the feedback I can get is greatly appreciated.

Thanks, and enjoy!

P.S. A big shout-out to the folks who worked on ScummVM; without you I'd not be able to enjoy this amazing game. For those curious what ScummVM is, and what games it works with, check it out here: http://scummvm.org/

Monday, October 8, 2012

Catching up on the last week (Sep. 30 - Oct. 7)

Hello all. Sorry again for not posting on schedule, but school is straining my abilities to keep up on everything. So to catch up, here is an all-in-one post for last week.

First the Song of the Week:


This gem of a track comes from one of my personal favorite games, Earthworm Jim. This is the Sega Genesis version of this song, "Use your head", by esteemed composer of many games, and the brain trust behind the concert series Video Games Live, Tommy Tallarico.

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Next up, the Art of the Week:


This is a little different from art I've previously showcased here, as this a direct copy of the Age Of Empires box art. I selected this piece because one, it has a really wonderful sense of balance and color, and two, the original Age of Empires doesn't get nearly the love it deserves. I understand why, since AoEII was a RTS masterpiece, but still the original deserves some love.

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Finally, we have last Saturday's (Oct. 6th) Replay!

In this Replay! we get to hear an intriguing debate about the merits of Banjo Kazooie vs. Mario 64, Ben Hanson declares his favorite N64 game is one he never played half of, and Tim Turi faces off with an obscure Japanese computer adaptation of Super Mario in a new installment of Stress Test.



This is one of the best Replay episodes we've gotten in recent months. ENJOY IT.

Replay Rating: 9.5